﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;

namespace ZyGames.DZPocker.Model
{
	[Serializable, ProtoContract]
	public class UsersWinGetChip
	{
		[ProtoMember(1)]
		public int UserId { get; set; }

		[ProtoMember(2)]
		public int PosId { get; set; }

		/// <summary>
		/// 胜利玩家当局获得的筹码数量
		/// </summary>
		[ProtoMember(3)]
		public int Chip { get; set; }

		/// <summary>
		/// 获得筹码之后的玩家数量
		/// </summary>
		[ProtoMember(4)]
		public int TotalChip { get; set; }
	}
}
